The short answer

Plan your next session with tasks you enter yourself. Group them by day block and category, then check them off as you go. The planner does not invent class times, calculate game-clock duration or predict NPC schedules.

Official time design
Events and evenings freeze time
Demo menu pauses
Player menu and shops
Flute exception
Ordinary flute mode does not pause
MAKE ROOM FOR A DETOURYour own schedule

What’s on your day?

Add the tasks your game actually gives you. These day blocks are personal planning labels.

Loading your saved plan…

A note about the clock

Official design: time freezes during events and evenings. Demo notes add menu and shop pauses; ordinary flute mode keeps running.

Make a plan from your own game

Enter a task, choose Morning, Afternoon, Evening or Anytime, and pick a category. Those labels organize your notes; they are not verified segments of the game’s official timetable. Add the classes and events that your own calendar actually shows.

A task can be a garden job, a practice session or a place you want to revisit. Check it off when you are done, filter to open or completed tasks, or delete a note that is no longer useful. Empty blocks leave space for unplanned exploration rather than displaying a fabricated default schedule.

A task list is not a clock simulator

The developer’s time system includes pauses during events and evenings. Later demo notes add menus and shops, while ordinary flute mode keeps running. A fixed-duration scheduling calculator would need more precise rules than those public statements provide.

This planner therefore does not assign travel time, calculate attendance risk or declare that a garden task fits before class. Use the game’s current clock and calendar for those decisions. The linked time guide explains the documented pause contexts and their evidence limits.

Move your plan without an account

Your tasks save in this browser. Export JSON creates a file containing the task titles, blocks, categories and completion states. Import validates the file and asks before replacing the current plan; it never merges in hidden game data.

The tool accepts at most 200 tasks and titles up to 180 characters. Invalid or oversized imports leave the existing plan intact. Reset clears only this planner after confirmation. Keep an export before clearing browser data or moving from a Preview address to the final site, because local storage belongs to each origin.

Behind this answer

Last verified · Pre-release / official public sources

  1. Devlog #4 | World First Design and Time in Glimmerwick!Eastshade Studios · Official source · 2024-05-08
  2. Demo Version 0.464Eastshade Studios · Official source · 2026-04-09
  3. Songs of Glimmerwick — Steam storeEastshade Studios / Steam · Official source
How we check sources →